Human slave militia armed with a basic spear. Notable for being a very cheap Flaming Arrows vehicle, but otherwise has very low damage output and will not live long on the battlefield. Capable of casting much higher-path combat spells and rituals than the comparable Rephaite Sage, though at a significant premium in gold. They bring skeletons and darkness to Ashdod's major battles and are great ritual casters off the battlefield.ģ 300% 10% 19 Sacred Resist Fire (6) Gluttony (6) Adept Researcher (8) Forge Bonus (1) Wasteland Survival Zamzummim are vital for Ashdod's magic diversity, being Ashdod's only mage with crosspaths outside of the lesser Emite as well as an easy ticket into high death magic. Of Ashdod's three cap-only commanders, Adonim are also the most competent generals, capable of leading 120 units in formations with a +2 morale bonus.ġ 2 1 2 100% 100% 15 Sacred Resist Fire(5) Gluttony (1) Wasteland Survival Spirit Sight They are weaker than their EA counterpart, the Melqart, lacking fear and having lower stats across the board. They are also expensive and slow to recruit, however. With great default gear and incredible combat stats that are improved by whatever bless you choose, Adonim make great solo operators with minimal gear and can be very scary embedded into a larger army. Each random has its uses, whether it be buffs, Soul Slaying, casting evocations or summoning elementals.Ģ 2 200% 5 Sacred Resist Fire (6) Wasteland Survival Gluttony (8) Inept Researcher (4)Ī recruitable heavy thug with three misc slots and good personal buff paths. Rephaite Sages have great combat magic paths and are pretty fast researchers, but are rather expensive due to their giant size. However, they are the cheapest death mage available for massing Ashdod's excellent Longdead Rephaim via Reanimation.Ģ 200% 13 Resist Fire (5) Gluttony (1) Wasteland Survival Adept Researcher (4) Relatively inexpensive, but has less reliable combat power than the Rephaite Sage due to unfocused paths. Resist Fire (5) Gluttony (3) Wasteland SurvivalĪn expensive but relatively durable 80 leadership commander.ġ 1 100% 9 Resist Fire (5) Gluttony (1) Wasteland Survival Fortune Teller (10%)Ī smaller Zamzummite that can be recruited from all forts. The cheapest national priest for Anakite expansion/raiding parties that can't afford Adon shepherds. Buy independent scouts instead if at all possible!ġ 0 10% Sacred Resist Fire (5) Gluttony (1) Wasteland SurvivalĪn expensive minor priest with a bit of leadership. Stealthy (50) Wasteland Survival Mountain Survival Forest SurvivalĪ more expensive Scout that costs fort turns. With their best days and their best heroes behind them, the Giants of the new Rephaite state (led by Ashdod) transformed their bloody worship of the Nephilim to worship of their deceased Melqart ancestors, limiting the cannibalism that defined their Early Age forefathers to a funerary tradition meant to honor them. Still, with the damage done being irreversible, only the Twin Cities of Ashdod and Ashkelon remained for the Anakites. The Fire-resistant Anakites quickly rebounded, and slew the invading force with the help of the lesser Rephaite archers of Gilead. ![]() They each lived in different cities, but this changed when the Talmai’s city of Kiriath Sepher was destroyed by the Abysian Anathemants in an invasion that became known as the Tide of Fire. Those who still had "pure" Rephaite blood became known as the Anakim and divided into three clans: Talmai, Sheshai, & Ahiman. By the end of the Early Age it had become clear that the Nephilim were dead, and their blood had begun to dilute as the Rephaites multiplied. Time had not been kind to Hinnom, though one could say that that bloodied land deserved little more than a great purge. The shift from blood toĭeath gave the nation a different and interesting mood." -Illwinter Turned out a bit different than I first intended, with death magic replacing blood. The rephaim/r'p'm of the Ugaritic texts are ghosts or deified dead rather than giants, so Ashdod Hinnom draws more heavily on the biblical and Enochian tradition, while the veneration of the deifiedĭead kings of Ashdod draws inspiration from the Ras Shamra and Canaanite/Ugaritic concepts of theĭead. The Bible, the Book ofĮnoch, the Dead Sea scrolls and the Ras Shamra texts of Ugarit and interpretations of these texts are the ![]() Sources justice, so it took a while before I finally got down to finish the nations. However, I was worried that I would not do the Nephilim and biblical Genesis myths into the game. I have always been intrigued and fascinated by biblical mythology, and had long I wanted to include the "Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |